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Excitebike arena
Excitebike arena









excitebike arena

Mario Kart 8‘s take on Mute City is is perfection.

#Excitebike arena full

Everything about this track serves to emphasize speed: The rapid accumulation of coins at the start of the lap, full time anti-grav causing every bump to increase velocity, the excessive amount of boost pads, and the plentiful bumpers make this the craziest of all the tracks. There are no coins normally sitting on the track, you have to run over special charge panels to get coins outside of stealing or finding them in boxes. The entire race is done in anti-grav mode. If this were a metaphorical home run, the cover would have exploded off the ball as it screamed through the atmosphere and downed a malevolent alien star destroyer. The finale to the Egg Cup is “Mute City.” Mario Kart 8 crushed it here.

excitebike arena

It was more enjoyable than the other non-crossover new tracks. It snakes around dangerously and leads to some really tense racing. It does hold its own by nailing the Chinese theme perfectly. When I first saw “Dragon Driftway”, I thought it was neat and then didn’t pay it any more attention, “Mute City,” “Hyrule Circuit,” and “Excitebike Arena” had overshadowed it in my mind. The next new track was a surprise as well. It’s like Nintendo condensed fun into light and beamed it directly into my eyes. The jazzy remix of the classic Excitebike tune really sets the tone as you fly around the stage with the same level of satisfaction you’d get from a perfect race in the original game. There are also mud patches to slow racers down. It’s a simple oval track with tons of tightly packed ramps allowing for rapid fire boost jumps. While all of these levels are impeccable, Excitebike Arena was the one that blew my mind. The Thwomps pounding the ground now send ripples down the track providing races with extra speed boosts for well timed jumps.Ĭlassics are alright, but everybody knows the new tracks steal the show.

excitebike arena

Finally, the unforgiving SNES Rainbow Road makes its triumphant return as the stage with no guard rails, meaning players will often careen off the side with hilarious regularity online. Wario’s Gold Mine made the HD jump beautifully as well, with the mine carts now providing anti-grav boosts. Yoshi Circuit is functionally the same as its previous incarnation, just prettier. All three hold true to their originals while added a little bit of a twist. Mario Kart 8‘s three classic tracks are the updated versions of Yoshi Circuit, Wario’s Gold Mine, and and the original Rainbow Road. There’s three updated classic tracks and five brand new ones, divided into the Egg and Trophy Cups. While it’s nice to see Link join the karting mayhem, and the door being opened to even more cameos down the road, the real meat of this package is the addition of the eight new tracks. The Master Cycle, Blue Falcon, B Dasher, and Tanooki Kart make up the four new available vehicles, with Triforce Tires and Hylian Kite also making an appearance, and finally there’s eight new tracks. Link, Tanooki Mario and Cat Peach become playable racers. * * - denotes exclusivity to Mario Kart 8 Deluxe.The Mario Kart 8 DLC went live today, and it is arguably the best paid DLC package ever released by Nintendo.įor the price of $7.99, or less than $6, buying the season pass get you a plethora of goodies.* - denotes exclusivity to Mario Kart 8.This track's layout strongly reassembles the Martinsville Speedway's Layout.It is also one of the three downloadable courses that doesn't have any gliding, underwater or anti-gravity sections, the others being GCN Yoshi Circuit and SNES Rainbow Road.This is one of three nitro courses in Mario Kart 8 that doesn't have anti-gravity sections (The other two being Animal Crossing and Super Bell Subway).During its debut trailer, all of the characters except for Yoshi are given bikes as a reference to the game the track was based off.This is one of the five courses (the others being Electrodrome, Twisted Mansion, Bowser's Castle, and Mount Wario) to have an opening animation. During the countdown for the race, there is a lowering of the bars, which allows the character to drive, like the starting line from the Excitebike series.This track is based on the game Excitebike, hence the name.











Excitebike arena